Catalog 2017-2018

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Gaming Application Programming Associate of Applied Science Degree

Upon completion of the Associate of Applied Science, students will be able to:

  1. Communicate technical issues related to gaming and application programming through presentations and reports, both written and verbal.
  2. Demonstrate the ability to work effectively in teams.
  3. Develop and manipulate digital media products.
  4. Demonstrate an understanding of data structures, variables and classes.
  5. Build a portfolio.

The Associate of Applied Science can be completed through a mix of face-to-face, hybrid, and online classes. Several of the courses are offered in an 8-week term, rather than a 16-week term.  The program is designed to take two years, or 64 weeks, to complete and is comprised of the following suggested pathway or course of study.


Degree Requirements

First Semester

ARTC 1325INTRODUCTION TO COMPUTER GRAPHICS

3 credit hours

GAME 1306DESIGN AND CREATION OF GAMES

3 credit hours

ITSE 2321OBJECT-ORIENTED PROGRAMMING

3 credit hours

ITSE 1333MOBILE APPLICATIONS DEVELOPMENT

3 credit hours

GAME 1309INTRODUCTION TO ANIMATION PROGRAMMING

3 credit hours

Total Credit Hours:15

Second Semester

GAME 1343GAME AND SIMULATION PROGRAMMING I

3 credit hours

GAME 2342GAME DEVELOPMENT USING C++

3 credit hours

EECT 1300TECHNICAL CUSTOMER SERVICE

3 credit hours

GAME 1328VIDEO GAME DESIGN

3 credit hours

ITSE 2310iOS APPLICATION PROGRAMMING

3 credit hours

Total Credit Hours:15

Third Semester

IMED 1345INTERACTIVE DIGITAL MEDIA

3 credit hours

ITSE 2343ADVANCED MOBILE PROGRAMMING

3 credit hours

ITSE 2317JAVA PROGRAMMING

3 credit hours

GAME 1303INTRO TO GAME DESIGN AND DEVELOPMENT

3 credit hours

ENGL 1301COMPOSITION I

3 credit hours

Total Credit Hours:15

Fourth Semester

MATH 1332CONTEMPORARY MATHEMATICS I

3 credit hours

ARTS 1301ART APPRECIATION

3 credit hours

GOVT 2305FEDERAL GOVERNMENT (Federal constitution & topics)

3 credit hours

ENGL 2311TECHNICAL & BUSINESS WRITING

3 credit hours

GAME 2308PORTFOLIO FOR GAME DEVELOPMENT

3 credit hours

Total Credit Hours:15

Total Credit Hours:  60

Capstone Requirement: GAME 2308 Portfolio for Game Development is a capstone experience and may not be substituted. It should be taken the last semester before graduation.